Week 8 – GDC Present

This Week’s Goals


Halves Feedback

  • Need to reference existing VR welding simulators (e.g., Ocuweld, WeldVR)
Interaction & UX Clarity
  • Player interactions are not clearly communicated
  • Need to visualize UI and physical actions (hover, push, pull)
  • Ergonomics concerns with prolonged controller use
Experience & Visual Design
  • Opportunity to strengthen the futuristic environment through lighting and CGI

Next Steps

  • Clearly demonstrate player interaction and UI
  • Ensure playtest design is comprehensive
  • Work toward a feature-complete build for Week 10 playtest

GDC Present


Playtests & Observations

Takeaways
  • We need stronger onboarding for first-time VR users
  • Guidance should support players without removing challenge
  • Visual design needs to better align with the intended tone of the experience
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