Week 9 – Iterations

This Week’s Goals

  • Iterating on core mechanics and interactions
  • Preparing for upcoming playtests with external and ETC audiences

Mechanics Iteration

Interaction & Environment
  • In-game art assets are now interactive, which create a more immersive experience
  • Objects are floating and rotating to better reflect the zero-gravity space setting
Systems & Features
  • Implemented audio transcription and an LLM agent for interaction exploration
  • Added player movement inside the spaceship

Playtest Preparation

  • IAW Playtest — March 25, 4:30 PM – 7:00 PM
  • ETC Playtest Day — March 28, 9:30 AM — 3:00 PM
Preparation
  • Designed a post-playtest survey to capture player feedback
  • Prepared an intro script to ensure consistent onboarding
  • Encouraged players to think out loud during gameplay for observation
  • Ensured players do not watch others before playing, to preserve first-time experience
Focus for Playtesting
  • How players understand and navigate the experience
  • Whether interactions are intuitive and engaging
  • How narrative and gameplay mechanics influence experience (e.g., motivation)
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