This Week’s Goals
In Week 9, we focused on:
- Iterating on core mechanics and interactions
- Preparing for upcoming playtests with external and ETC audiences
Mechanics Iteration
This week, we continued refining our core experience through several key updates.
Interaction & Environment

- In-game art assets are now interactive, which create a more immersive experience

- Objects are floating and rotating to better reflect the zero-gravity space setting
Systems & Features

- Implemented audio transcription and an LLM agent for interaction exploration
- Added player movement inside the spaceship
Playtest Preparation
We are preparing for two upcoming playtests:
- IAW Playtest — March 25, 4:30 PM – 7:00 PM
- ETC Playtest Day — March 28, 9:30 AM — 3:00 PM
Preparation
- Designed a post-playtest survey to capture player feedback
- Prepared an intro script to ensure consistent onboarding
- Encouraged players to think out loud during gameplay for observation
- Ensured players do not watch others before playing, to preserve first-time experience
Focus for Playtesting
- How players understand and navigate the experience
- Whether interactions are intuitive and engaging
- How narrative and gameplay mechanics influence experience (e.g., motivation)







