Week 8
10/11-10-17 Our first week after Fall Break revolved around prepping for our second monthly meeting with Board. We also started refactoring our code to be …
10/11-10-17 Our first week after Fall Break revolved around prepping for our second monthly meeting with Board. We also started refactoring our code to be …
10/4-10/10 Week 7 was Halves week! It’s important to practice getting your ideas across in the industry, so we took the opportunity seriously and spent …
This week, we did our first public playtest at Hunt Library on CMU main campus. Unfortunately, it did not go as well as expected. The …
9/20-9/26 This was a big week for the team for a few reasons. For one, we set ourselves a deadline for Thursday to have a …
9/13-9/19 Week 4 was absolutely a week defined by the progress on mechanical design. While the other teammates worked on improving the quarters build, as …
9/6-9/12 The primary objective of Week 3 was Quarters, where faculty visits each project room and gives their feedback on the initial direction of each …
(8/30-9/5) After an initial paper prototype with our project instructor, Jonathan Walton, we came to the conclusion that the current game system was taking far …
(8/3-8/29) With all of the prep from over the summer already under our belt, we took off running on day 1. Max and Ayman (our …
Welcome to the Beyond TCG blog! Since this was a pitch project, we knew what we were making all the way back at the start …