This was a busy week because it coincided with Pitch Projects, where certain students prepare for their next semester, so we had less development time than normal. When we did have time, most of this week involved preparing our halves presentation! That meant we had to really nail down what we are making, and for who.
Based on our conversations with Melanie and Daniel last week, we decided to change the walking cards to be four-legged, so they walked with their back facing the audience so it was easier to read.
Separately, our programmers spent a lot of time working on a demo that we could show during halves. This demo would show pathing and 2 player controls, but it doesn’t function as a puzzle or a level on it’s own. Rather, now that we have these mechanics, we can turn that into a level, but that wouldn’t quite be ready for halves.
Our artists started work on making final assets for the background environments, which should be added soon. We frequently get positive feedback on the aesthetics of our game, so we are all looking forward to seeing it in-engine.
We ended up skipping our weekly meeting with our clients to make room for rehearsal for halves, which began on Thursday and continued throughout the weekend.
Here is a look at our presentation:




This was a shorter blog due to our busy week with Pitches, but we will be back to our productive selves next week!