An illustration of students interacting with SMALLab technology
Illustrating the exact position of students, the projector and visuals on the floor helped us realize the game design constraints of our experience. This includes the number of wands (controllers) available, as well as shadow interference because of the projector.
It also emphasized on the ‘collaboration’ aspect of the prototypes we are building, considering the nature of the platform. Since the users are able to run across the mat freely, we are able to make an active and very movement heavy experience.