Week 2 – September 12, 2022

Exploring the Who? What? And Why?

Exploring SMALLab 

The second week started off with exploring the SMALLab technology – that includes a foam mat and 3 motion capture ‘wands’ that can track a person’s movement on the mat. 

Illustration by our Visual Artist and UX Designer – Yifan Shan

After booting up a few past projects that had been built on this platform, we started thinking of interesting and fun interactions we could try and play around with. 

We quickly discovered a few game design constraints moving forward – 

  1. Low resolution of the projector on the mat
  2. Shadows of the players on the mat
  3. Availability of 3 wands (not a strict limitation) 
Our team testing out games on SMALLab technology

We would have to keep these factors in mind while brainstorming ideas in the future.

A few interesting interactions we shortlisted from this experience are – 

  1. Free Canvas painting motion
  2. Side-to-side sliding 
  3. Two-player spring co-op motion
  4. Grab and drop 

Meeting with the therapists of the CHILL project

Having had a brief introductory meeting with the clients in the week before, we were geared up to meet the therapists of the Allegheny Health Network – CHILL project. They are also the therapists who interact with the students on a day-to-day basis, and hence know our “real” clients, i.e. high school and middle school students, the best. A few features discussed stood out to us as inspiration for possible experiences –  

On interacting with the therapists, we learnt that the CHILL project had 3 tiers to dealing with students problems. 

The highlight of their project in Northgate school is the Chill room – a room decorated with warm lights, games, paintings, and an overall environment of calm and peace. 

The Chill Room

Students come there when they feel highly stressed, anxious, or even just to talk or take a nap. 

A few highlights of the Chill room

They are usually encouraged to identify their feelings on a ‘feelings’ thermometer before entering either the CHILL room, or their therapist’s room. 

An example of a feelings thermometer

This helps them identify their own feelings and also informs the therapist of their emotions. They have also noticed that there are a lot of students that struggle to self-identify their emotions. 

Takeaways

  1. Demographic is very diverse
    1. This includes language, race, family income, etc. 
  2. Issues observed by therapists 
    1. Peer conflict
    2. Managing stress and anxiety
    3. Problem solving 
    4. Insecurities 
  3. Things to generally avoid 
    1. Trauma and grief

Putting together our Composition box

Having not met our target demographic – our students – yet, we put together our composition box from the content we discovered through meetings with the therapists and clients. 

While making our composition box, we began drawing inspiration from other existing games and experiences. Immersive exhibitions and collaborative party games were our primary starting points for brainstorming. 


Production and Art – introducing our logo!

Our team’s UX designer – Yifan – designed multiple options for the logo of our project. After presenting it within the team and to our project advisors, we found a favorite! 

We loved the friendliness with which the logo represented our aim to address serious topics by building fun and playful experiences. 

Gearing up for next week

  1. Preparing for school visit and meeting the students 
    1. Activities and interview questions
  2. Quarters – preparation and presentation