Week13: Iteration & Preparations for Softs!
This week we mainly iterate on the questions of the Playtest Day. UI/UX: AR Interaction: Tech: For the next week, our plan is: Overall Animation (Jim) AR Interaction (Shen) UI/UX…
ETC 2024 Spring Project Website
This week we mainly iterate on the questions of the Playtest Day. UI/UX: AR Interaction: Tech: For the next week, our plan is: Overall Animation (Jim) AR Interaction (Shen) UI/UX…
UI We kept iterating on the UI. Animation Tech Then we gathered together for the Playtest Day on Saturday. We tested about 10 groups of naive guests, 2~4 people in…
On Week11, We put together everything we made, built the game on mobile devices and brought it to the “playtest night” to seek feedback. We’ve compiled a comprehensive list of…
Welcome back to Team Voxalburgh’s Blog! As the Game Developers Conference (GDC) unfolds this week, our team remains busy at work despite one of our own attending the event. This…
This week, we had a playtest and found some problems about our gameplay and narrative design. And we made some changes in design to meet our goals. Playtest On the…
Our sprint goal of week5~week6 is to develop a workable prototype for the playtest in 2/20 (week6). In that playtest, we hope to test if our core gameplay works well…
1.Gameplay Last week, in the aspect of game design, we synthesized the feedback from faculty (quarter), clients, and instructors. We broke down everyone’s game proposals from the previous week into…
1.Brainstorming Last week, we made sure our clients’ needs on experience goals, main content, target audience, location of our game, audience’s intended take-aways and emotions. Based on those understanding of…