This week we successfully completed our halves presentation and received very positive feedback. πππ
Our primary focus shifted toward refining the interactions we want to develop and reorganizing our existing assets so that the overall experience, structure, and elements feel more cohesive. This adjustment aims to reduce the cognitive load caused by the overly complex narrative structure identified last week.

Progress Overview
Belows are photos from our halves presentation. πΈπΈ”Cheese!!”
You can watch it using the link below (the link can also be found in the Media page).
The full presentation starts at the 1:33:35 mark in the video below.
https://stream.etc.cmu.edu/projects/2026-semester-1/halves/day1






Several team meetings this week helped us further clarify both the high-level design framework and implementation details. We redesigned the overall experiential flow for users. The experience now begins with an introduction that helps players understand their role, responsibilities, and how to interact with this new world.

Following the introduction, our spirit characters are designed to emerge from and inhabit our real-world setting β an office environment. We are currently experimenting with bringing everyday objects, such as computer mice and paper, to life, allowing them to exist naturally within the space. These living elements will form the core of our main quest.
After completing the main storyline, the experience transitions into a sandbox mode where users can freely explore the environment and engage with playful interactive moments.
From a design perspective, we have shifted our focus from multiplayer mechanics to a shared experience, which gives us greater flexibility and creative freedom.
I. Art Progress
On the art side, we began designing the mouse spirit and origami spirit characters, while also preparing the required physical props and UI components.

II. Tech Progress
We continued addressing technical challenges, including reducing the jittering of virtual objects in the headset and improving visual alignment when virtual objects overlay physical ones. Previously, we observed missing or unstable rendering when virtual elements interacted with physical props, and we are actively refining these issues.
What’s Next
- Take a proper break during spring break
- Further improve asset performance and integration within the demo
- Reprioritize tasks based on the updated development plan
- Continue polishing the existing demo to ensure visual clarity and narrative readability