Week 13 – Apr. 17
This week, our focus was split between two core pillars: integrating our redesigned narrative system to deepen immersion and tackling...
Week 12 – Apr. 10
Progress Overview Our primary focus this week was drafting new interactive experiences and deepening the world’s narrative. We completed two...
Week 11 – Apr. 3
Feedback Analysis and Prioritization Strategy The playtests yielded a wealth of high-value suggestions. Given the current development schedule and pressure,...
Week 10 – Mar. 27
This week, the entire team worked tirelessly to prepare for our Playtest Day demo. Our goal was to showcase not...
Week 9 – Mar.20
After returning from GDC, our team raised the bar for the level of polish expected in our demo compared to...
Week 8 – Mar. 13
We flew to San Francisco to attend GDC ✈️. Fortunately, we had the opportunity to present our project at the...
Week 7 – Feb.27
This week we successfully completed our halves presentation and received very positive feedback. 🎉🎉🎉 Our primary focus shifted toward refining...
Week 6 – Feb.20
After last week’s faculty meeting, we identified several new design directions and began refining them into more concrete implementations. This...
Week 5 – Feb.13
This week, the project made significant progress in both technical development and art production. On Tuesday, we conducted a playtest...
Week 4 – Feb.6
Last week, we presented our quarter review with ETC faculty. They expressed strong appreciation for our vision and also provided...
Week 3 – Jan.30
This week, Pittsburgh experienced a severe snowstorm, which significantly disrupted our team’s daily commute throughout the week. The heavy snowfall...
Week 2 – Jan.23
This week, the entire team focused on discussions around the game’s narrative and core gameplay. Based on last week’s technical...
Week 1 – Jan.16
Project Overview As a student pitch team, we are highly motivated and enthusiastic about this project. During our team meeting...