Category: Uncategorized
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Post Mortem
ChatbotAI Postmortem ChatbotAI is a student pitch project exploring how generative AI like ChatGPT could be used to make narrative, character driven experiences. To do this we delivered Hysteria in Howlsbend. The description for the game is: Set in a colonial-era New England town driven to hysteria when a beloved member of the community is…
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Week 11&12 – Polishing
Summary Since week 12 is just half a week (due to CMU’s annual Carnival break) our team took the past 1.5 weeks as a single sprint. The goal is to start polishing our game, finalize details and start to prepare for publishing. Programming This sprint we focused on delivering another AI-driven feature: Topic Classification. This…
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Week 10 – Playtest Day
Summary Playtest day is this Saturday! With 100+ playtesters coming to the ETC, our goal for the week is to finish the implementation of the other two characters, and test if our playtesters can reach a conclusion for accusation after 30-40 minutes of gameplay. Design & Programming Since we have reached a full production phase…
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Week 9 – We’re at Game Developers Conference!
Summary This week’s post is special – because our whole team is at Game Developer’s Conference! We demoed our game at multiple venues over the week and got some very valuable feedback from industry experts. Gameplay Summit On Tuesday we attended gameplay summit and demoed our game there. We had the fortune to chat with…
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Week 8 – Preparing for GDC
Summary Hi all! Coming back from Spring break we set our next upcoming deliverable to be a fully playable build that we can take to the annual Game Developers Conference in San Francisco to demo it and have feedback from all the great minds in the industry. Design Our goal for GDC is simple –…
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Week 7 – Halves Presentation
Summary Welcome to Halves week! Over this week 24 project teams presented their work for the first half of the semester, including us. We’d like to share our presentation slide deck, as well as our presentation recordings. Slidedeck Recordings
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Week 6 – 2nd Playtest
Summary Hey all! This week has been an exciting week for us! We conducted our first digital playtest in Hunt Library on the main campus, and polished our build for the upcoming halves presentation. Game Design Our first digital playtest went really well and it gave us a lot of insights. We had 5 groups…
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Week 5 – First Vertical Slice
Summary This week we delivered our vertical slice character, Adam. This character Art For the visual we came up with an unique portrait for Adam for each emotional state. He goes from calm to irritated, angry, shocked and sad. These choices are based on the characterization in our Narrative Design Document. Game Design Speaking of…
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Week 4 – Emotional State & Custom Tooling
Summary This week we completed the first implementation of Character Emotional State, an implemented a custom Google-Sheet-based system to improve our pipeline of working with GPT. We also have a few more updates on character concept art and Narrative design document. Game Design As mentioned in previous weeks our chatbot character has two main features:…
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Week 3 – Quarter’s Walkaround
Summary This week we started the implementation of our digital prototype by converting one of the three characters in the narrative into a Chatbot. We also completed the first draft of our Narrative Design Document with our story logline, general timeline and characters. On Friday we had our Quarters Walkaround and presented our progress to…
Recent Posts
- Post Mortem
- Week 11&12 – Polishing
- Week 10 – Playtest Day
- Week 9 – We’re at Game Developers Conference!
- Week 8 – Preparing for GDC