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Week 7 – Halves Presentation
Click or not...Summary Welcome to Halves week! Over this week 24 project teams presented their work for the first half of the semester, including us. We’d like to share our presentation slide deck, as well as our presentation recordings. Slidedeck Recordings Read more...
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Week 6 – 2nd Playtest
Click or not...Summary Hey all! This week has been an exciting week for us! We conducted our first digital playtest in Hunt Library on the main campus, and polished our build for the upcoming halves presentation. Game Design Our first digital playtest went really well and it gave us a lot of insights. We had 5 groups […] Read more...
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Week 5 – First Vertical Slice
Click or not...Summary This week we delivered our vertical slice character, Adam. This character Art For the visual we came up with an unique portrait for Adam for each emotional state. He goes from calm to irritated, angry, shocked and sad. These choices are based on the characterization in our Narrative Design Document. Game Design Speaking of […] Read more...
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Week 4 – Emotional State & Custom Tooling
Click or not...Summary This week we completed the first implementation of Character Emotional State, an implemented a custom Google-Sheet-based system to improve our pipeline of working with GPT. We also have a few more updates on character concept art and Narrative design document. Game Design As mentioned in previous weeks our chatbot character has two main features: […] Read more...
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Week 3 – Quarter’s Walkaround
Click or not...Summary This week we started the implementation of our digital prototype by converting one of the three characters in the narrative into a Chatbot. We also completed the first draft of our Narrative Design Document with our story logline, general timeline and characters. On Friday we had our Quarters Walkaround and presented our progress to […] Read more...
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Week 2 – Continuing Research & First Paper Playtest
Click or not...Summary On Monday we had the Playtest to Refine Workshop which prepares us for our first paper playtest. We also got in touch with Allyson Creasman, an Associate Professor at CMU’s History Department who teaches a course called Witchcraft and Witch-Hunting, to get their opinion on our narrative design. On the same day we conducted […] Read more...
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Week 1 – Hello World!
Click or not...Intro Hello! We are team Chatbot AI, a pitch project team at Carnegie Mellon University’s Entertainment Technology Center for the Spring 2022 Semester. We are developing a chatbot game about a witch trial that uses machine learning as a tool for narrative design. We want to explore how AI generation can be used in creating […] Read more...
Recent Posts
- Week 7 – Halves Presentation
- Week 6 – 2nd Playtest
- Week 5 – First Vertical Slice
- Week 4 – Emotional State & Custom Tooling
- Week 3 – Quarter’s Walkaround
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