Finished the MVP (minimum viable product) of the FPS minigame;
Built the math model for estimating the difficulty level by testing with 31 players and validated it by testing with 10 more players;
Better arranged the structure of our novel solution to game accessibility, made preparation for the documentation we will hand in at the end of the semester;
Discussed with Patrick Carrington from CMU HCII about our solution and seek his insights on our difficulties;
Met with EA advisors for feedback;
Created more art assets, including different targets, horses;
Implemented the art assets and level design into Unity;
Finished the programming of estimating difficulty level in the backend;
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