Rolling right off of Playtest day the team has to present our work again at the upcoming Softs event. Softs is a opportunity to show the faculty the final project. Many different structures have been put in place for Soft before, but this year there are three rounds of 30 minute presentations. This week we also have incoming first years coming to visit us.
Iterating to Softs
Different professors have different expectations for Softs. Some just want to see the final product and others want to know what’s left. Either way, it is good to have a goal in mind whenever approaching a presentation. What do we want feedback on? Since the presentations are only 30 minutes long, we can not go through the process of puppet making. However, we can present the videos and web application. Therefore, we were hoping to get feedback on the beginning flow of the workshop.
We were in the same room as Playtest day so we understood how we were going to set up the space. From playtest we realized we needed another pass through the videos since there were consistence’s. For example, the captions were al correct, the video ratios could be bigger and the audio was low. We also had to fix any bugs from Playtest day and retest the application on the Chromebooks.
Admitted Students
Even while preparing for Softs, the team still wanted to introduce our project to the admitted students that came to visit. While in our project room, we talked about project semesters and our work with West Liberty. Working with a client is a unique experience that not many students get. Further, educational games is an often overlooked sector of the gaming industry so we hope our project left an impression on the new students.
We got a couple of technical questions about the programming and 3D rendering, but to our surprised, we also got questions about the producer role. Seeing the new students inquire about the role structures puts a smile on our faces.
Next Steps:
With the feedback we get from Softs, the Puppamatics team will be completing our final iteration of the tool. We also looking forward to another playtest at West Liberty University. Our final version of the tool will be tested there and then we will use that data to wrap up the project in a nice bow and ship it off to the client!