Team


Meet the Team: Students!

Pictures

Names, Descriptions, and Connections

Huijie Bao

Huijie Bao
Bio: Technical Game Designer with 1+ year of industry experience on an ARPG and an RTS. Experience in Tool & Pipeline Design, Encounter Design, Level Design and Scripting. On this project he will be working on Encounter, Level Design, and Skill Design and Balancing.
Portfolio: https://www.zzhxbhj.com/
LinkedIn: https://www.linkedin.com/in/huijiebao/


Danny Huang

Yi-Hsiu Huang (Danny)
Bio: Environment artist with experience in 3D modeling, texturing, and architectural design. Passionate about procedural modeling and texturing, learning different stylized texturing processes, and world-building in Unreal Engine. Danny will be working primarily on Environment Concept Art for the game.
Portfolio: https://dannyhuang.myportfolio.com/
LinkedIn: https://www.linkedin.com/in/danny-yi-hsiu-huang/


Caitlyn Lenhoff

Caitlyn Lenhoff
Bio: Caitlyn is a game designer, focusing mainly on narrative design, level design, and game play design. In her past projects Colorize and GenScape, she took on the role of experience designer, gameplay designer, and level designer. This spring semester, she is a co-producer and the narrative designer for the pre-production team: Rabbit Hole Productions. Caitlyn has previous work experience as a game designer for a small Crypto-game Startup company known as OpenDive, and worked as an instructor for Game programming and design for two years. She graduated from Kent State University with a BS in Computer Science with a concentration in Game Programming and Design. She also pursued and acquired a Masters in Computer Science at Kent State before coming to the ETC to further her design experience.
Portfolio: https://clenhoff2.wixsite.com/my-site
LinkedIn: https://www.linkedin.com/in/caitlyn-lenhoff-9634251b0/


Hagan Miller

Hagan Miller
Bio: Hagan is an alumni from CMU’s undergraduate program. He graduated with a Bachelor’s Degree in Arts in Architecture as well as two Minors in Game Design and Physical Computing. He is attending the ETC to further hone his skills in 3D Modeling, the video game pipeline, and Animation. He plans to be a 3D Environment Artist post-graduation. He is doing a variety of roles on this project from prop concepts, storyboards, animation, monsters and more.
Portfolio: https://sites.google.com/view/haganmiller/home
LinkedIn: linkedin.com/in/hagan-miller-796b5a229/


Shirley Ng

Kayi Ng (Shirley)
Bio: Concept Artist with a keen focus on character designs and illustrations to bring stories alive. Specialized in traditional and digital painting, proficient in major 3D building software such as Maya, Unreal Engine 5, and Cinema 4D. Shirley is working on the main character concepts.
Portfolio: https://kayiartspace.com/
LinkedIn: https://www.linkedin.com/in/ngkayi/


Nelson Nie

Xuan Nie (Nelson)
Bio: Game Designer with a passion for world-building and stories. Nelson is working mainly on the puzzle design and mechanics in the game.
Portfolio: https://www.xuannie.info/
LinkedIn: https://www.linkedin.com/in/xuan-nie-434780220/


Meet the Team: Faculty Instructors!