This week, the entire team focused on discussions around the game’s narrative and core gameplay. Based on last week’s technical breakdown, the Tech team continued testing and developing technical prototypes. Meanwhile, the Art team began exploring visual directions aligned with the game’s narrative and core elements, and completed a draft of the design production.

Progress Overview
- Completed initial game narrative, world setting, visual style, and core mechanics
- Implemented object recognition, interactions between the virtual and real worlds, and multiplayer connectivity
- Finished the draft of the design production
I. Game Design Progress
In terms of overall game experience design, we now have a complete narrative arc that defines the full player experience. Within this experience, we have also begun designing engaging MR interactions, puzzles, and multiplayer mechanics. Moving forward, we will further refine the puzzle design and explore ways to make the multiplayer experience more dynamic and enjoyable.

II. Art Progress
On the art side, we confirmed the environmental art direction as an abandoned classroom blended with elements of a primal forest. NPCs and boss designs will incorporate jungle-inspired elements. The design production drafts created by the artists received strong positive feedback, and we will continue to deepen these designs to better express the intertwining of the virtual and real worlds.
III. Tech Progress
For the tech demo, we successfully implemented two-player networking, collision responses between virtual objects and the real world, and conducted tests on marker recognition. During testing, we noticed that object recognition speed on the headset was not as responsive as expected. As a result, we are experimenting with alternative approaches to optimize the recognition experience, allowing for a tighter and more seamless integration between the virtual and physical worlds.
What’s Next
- Further puzzle design and iteration
- Tech team to complete the intro demo as designed
- Art team to begin production of characters, environments, and other visual assets