What our goal is
The objective is to provide a captivatingly immersive experience for ETC visitors, facilitating a greater understanding of ETC’s mission to promote its technologies to people with diverse interests. Additionally, the initiative aims to assist current students and faculty in gaining a better understanding of ETC’s history and the work of their peers, thereby enhancing overall efficiency in knowledge acquisition during visits. What we did also provided support for navigating within ETC’s facilities.
What we made
Kiosk (Click to check more details)
We affixed a touch frame onto the existing TV screen, providing users with the ability to navigate through a digital rendition of ETC by touching the screen. The touchscreen interface allows users to manipulate a 3D model of the building, rotating it as desired. This setup not only offers users a greater sense of spatial freedom but also allows multiple individuals to use the interface simultaneously.
How we develop
https://blueprintue.com/render/gpaqdrrh/
Demo Experience – VR
As the player enters the game, their objective is to hit a distant target using the object at hand. Our goal is to provide players with an amusement park-like experience that is typically associated with VR but within a short duration. By doing so, we aim to offer players a taste of the enjoyment they would typically expect from VR in the real world.
Demo Experience – Kinect
The Kinect experience enables players to interact with virtual flowers and make them bloom by using hand and leg gestures. This interaction facilitates a unique kinesthetic experience, allowing players to explore how their body movements can seamlessly integrate with technology.