Week 5 Design the portal & Playtest

Our team has been busy creating low-fidelity prototypes of our new portal design. We’ve been working hard to ensure that the portal is user-friendly and provides a seamless experience for all our users.

Lo-fi Prototype

Programming

Weilin implemented the building 3D model into our project. The 3D model has been a crucial element of our project, and we were happy to see it come to life.

However, the interaction design was still under development, so we programmed several ways of interaction. Our goal was to create an intuitive and user-friendly interface, which would allow users to navigate the 3D model effortlessly. To achieve this, we added various interactions, such as rotating the building, selecting a particular floor, and highlighting a specific object.

The implementation of these interactions has been challenging but rewarding since most of the work are new to us. We had to ensure that the user experience was seamless, and the interactions were effortless. We also wanted to make sure that our users could explore the 3D model at their own pace without feeling overwhelmed.

Interview with Drew and Iterate persona

Interviews with various stakeholders, including Drew, informed our design decisions. We asked him about the people he guides and their needs when visiting the Engineering and Technology Center (ETC). Based on his insights and feedback from previous interviews, we decided to add recruiters and alumni to our user personas to ensure we were addressing the needs of all stakeholders.

Playtest with current student

With our low-fidelity prototypes in hand, we decided to conduct a playtest with current students who are also our target users for the portal. This allowed us to gather valuable feedback and make necessary improvements to our design.

From their feedback,

  • They want some explains the difference between demo room and playtest
  • 3D model is more interesting
  • Personalization route

Interview with Anthony and playtest Kinect experience with children

Our initial plan was to finish the first playable prototype by the end of this week and conduct our second round of playtesting in the upcoming week. But on Wednesday, Anthony let us know that on Thursday a group of middle school students is going to tour the ETC and they are interested to visit ETC project rooms and help us playtest our experiences on Kinect and Portal. Therefore we decided to speed up the development and managed to finish a playable build by Wednesday and conducted our second playtest.

Twenty students tried our experiences last Thursday. They all gave us feedback very positively. They thought our hands-on experience was the most interesting part of the whole visit, and they hoped to learn more about the history behind ETC in the future visits. They also felt that a floor plan would help them understand ETC building better.

Selected feedbacks

  • Student is always curious about where’s different interesting thing in ETC building
  • The content of each ETC rooms is always changing, it’s efficient to update the information
  • See things immediately pop up on the screen is really helpful for the guide
  • The view of everything highlighted is good
  • I want to scan the QR code to see more guide
  • Mark restrooms and exits
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