Week 14: Post-Mortem
Summary: This is the last week of the current semester. After the final presentation, the team focused on debugging the plug-in, helping the tech team… Read More »Week 14: Post-Mortem
Summary: This is the last week of the current semester. After the final presentation, the team focused on debugging the plug-in, helping the tech team… Read More »Week 14: Post-Mortem
Summary: This week we hosted a Level Design Game Jam, which was a total success! We were surprised by the creativity that came through this… Read More »Week 12: Level Design Game Jam
Summary: We announced the Level Design Game Jam date this week and started the preparation. In addition, new functions, features, and demo maps have been… Read More »Week 11: Toolkit Builtin and Jam Preparation
Summary: In preparation for the upcoming game jam, we started putting the documentation of contents together. This week we also connected with our project consultant… Read More »Week 10: Playtest and Documentation
Summary: Most of our team members flew to San Fransico this week to attend Game Developer Conference. This week’s time lost on production was counted… Read More »Week 9: GDC Week
Summary: This week we received our half presentation reviews. There are a lot of great feedback and suggestions from ETC faculty members. One of the… Read More »Week 8: Half Feedback and Tools Development
Summary: We made it to the halfway point of this semester! We spent a good chunk of this week working on our half presentation. This… Read More »Week 7: Half Presentation
Summary: Week 6 is our essential milestone, where we pulled all the work we did together and put them to use in the internal game… Read More »Week 6: Internal Game Jam
Summary: We are approaching the halfway point of our timeline! On week 5, we met educator Matthew “Hue” Henry, who teaches game engines professionally. With… Read More »Week 5: Rapid Prototype