Week 7 Dev Blog

This week was spent preparing for our 1/2’s Presentation (Our presentation is third in order)

Recorded live stream

1/2’s Presentation Feedback

The general feedback for our direction from our 1/2’s presentation was that the method of using adjective words for the character being created was an interesting approach with potential for expansion. However, it seems that we still needed to have a much clearer picture of the specifics for the user flow and how the user will perceive our approach to body type and outfit options. Additionally we needed to clarify how we are going to present our final ideas to our client.

Week 6 Dev Blog

The 3D artists focused on creating the actual models for the character creator’s base body types in ZBrush and Maya. We decided that it would be best for the user to work with a unisex character without facial expressions, fingers, and toes. The character would be like a blank mannequin with focus on inclusiveness through body types.

Upper arm & Lower arm; Thigh & calf; Chest & Belly; Biological female & male; Overweight & skinny

Early Tech Demo – Morph Target System in Unreal Engine 5

Luka and Yukti’s collaboration on the tech demo

Client Meeting

The two take-aways from our client meeting this week were:

  • Try to explore more extreme body types such as overweight and skinny.
  • Do not worry about performance/optimization of our demo, since the topic is more about presenting our ideas and approaches rather than attempting to create a perfectly working character creator.

Week 5 Dev Blog

This week, conducted a paper prototype playtest by preparing paper prints of different body types and various outfits. All the paper pieces were organized and laid out on the table so that the playtesters were free to combine different body parts then add the outfit options.

UI/UX

We realized that a character is not only defined by their visuals but also their personality, which is why we came up with adjective words that the players can select for their character before editing the appearance. As we decided what words to use, we also came up with a list of words to avoid, since those could potentially adhere to stereotypes.

Adjectives to UseAdjectives to Avoid
Sporty, Studious, Bold, ReservedFunny, Strong, Anxious, Hungry