Week 5 Dev Blog

This week, conducted a paper prototype playtest by preparing paper prints of different body types and various outfits. All the paper pieces were organized and laid out on the table so that the playtesters were free to combine different body parts then add the outfit options.

UI/UX

We realized that a character is not only defined by their visuals but also their personality, which is why we came up with adjective words that the players can select for their character before editing the appearance. As we decided what words to use, we also came up with a list of words to avoid, since those could potentially adhere to stereotypes.

Adjectives to UseAdjectives to Avoid
Sporty, Studious, Bold, ReservedFunny, Strong, Anxious, Hungry