Week 4 Dev Blog

After receiving 1/4’s feedback from faculty members, we came up with three new approaches to present to our client; not all of the ideas directly tackle the issue of gender inclusiveness and diversity, but we believe that that issue can be solved naturally by focusing on other aspects of character creators:

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Client Meeting

EA picked #2, which was based on an internal vote. Here are some key reasoning points for their decision:

  1. It would be interesting to see how the team can present different body types through UI/UX
  2. Easier to achieve in terms of uniqueness due to it being a less familiar approach compared to the other two
  3. Any game genre can adapt to this approach
  4. Approach #1 and #3 have some nuance and are narrower than #2
  5. #1 was actually considered as the most difficult approach