Week 2 Dev Blog

First, based on questions from last week, we decided to have each team member brainstorm three ideas on interesting approaches to character customization.

Next, we landed on Tabula Rasa as our team name. It is Latin for “blank slate” which matches with our character creator revolving around freedom of self-expression and identity. Also, Justin started on the team logo design! Below are some high-level options:

Design must reflect a character creator in some way, but keep it minimal and easy to recognize

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Client Meeting

We were given many specific technical constraints regarding how EA develops, updates, and manages assets on their development side. But the most important take away from the meeting was that our target demographic was everyone due to the average age of gamers increasing overtime.