Week 13 Dev Blog

We incorporated the feedback we got from Softs into our prototype by focusing more on the order of the steps to provide a more guided experience for users instead of having multiple steps on one screen, since some faculty seemed to miss parts of the experience when they were playtesting. Having the adjectives appear on a separate step also allows the user to really focus on what those mean for the character rather than rushing past them/through them to do the other parts of a character creator they already are familiar with. 

New UI Layouts

We also thought that we could try to make the experience flow more intuitive by using icons and tabs.

Rough Mockup With Visuals

Meanwhile, the tech team and art team continued to work together to finish all the models, textures, animations, and weight painting for the body types and outfits.