Week 3 Dev Blog

1/4’s

Below are some samples of the three-idea brainstorms for approach to character creators. We decided that the best way to narrow down our approach, is to have approaches that cover the three big areas of game development: art, design, and technical. Due to our team only being six people, we realized that our scope would be too big if we were to involve all three or even two of these areas.

We presented these three approaches during our 1/4’s to observe which one that the faculty were most drawn to.