Week 12 Dev Blog

This week, we analyzed the playtest day feedback in more depth and tried to merge it with our advisors’ suggestions to make changes to the build and prepare for Softs next week, where faculty members and ETC alumni will give us more feedback.

New UI layouts

We altered the order of what is presented to the player. We wanted to tie the personality into building the body more, so we combined picking the first adjective (along with the pose) with the body type adjustment screen. We also got feedback about players wanting to adjust in between the body types more, so we have been working on adding a slider for each option that will allow for adjustments within that types range. Players also mentioned feeling like the lack of context about the secondary adjectives left them confused, so we’ve added instructional text to connect the adjectives with the clothing and how that is related to an individual’s personality. 

Outfit Concepts

These are the finished clothing designs; they have been modeled and are currently being rigged and implemented into the revised prototype.