Week 10 Dev Blog

This week was spent creating specific UI mockups and UI changes. To prepare for playtest day, we implemented basic body-type change adjustment functionalities, some basic functional UI elements, along with an early outfit picking screen.

Studious outfit concepts

Client Meeting

We met with members of EA’s Skate team, and discussed our adjective system, and some technical restraints that the Skate team has run into with how they are doing character creation, which gave us more insight on the potential roadblocks we may face down the road. The Skate team also mentioned that what we were trying to accomplish is challenging and that we were doing an impressive job, giving us momentum. Other than that, our client wanted us to keep up what we were doing.