Week 11 Dev Blog

Our next milestone was to compile the playtest day feedback to refine the UI/UX, implement some changes to functionalities for the body type adjustment screen, and troubleshoot technical problems for outfit mesh clipping, all based on the feedback. The main goals for playtest day were to observe the guests’ reactions to the adjective system as well as any confusions present in the experience flow. Playtest day was very helpful because we had a mix of both gamers and non-gamers and we received a wide variety of perspectives.

We also decided to remove any hints of genre or theme because it took focus away from what we were attempting to highlight in our character creator. (Previously, the character creator’s environment was a theatre stage). We took inspiration from Nintendo’s Mii creator, which does not have any theme, and created a mockup that mimicked the visuals of that.

Quick mockup (color scheme, and UI element shapes)

Outfit Concepts

Client Meeting

We got more feedback regarding our experience flow.