This week, we continued the implementation of the UI layout and functionality, created athletic clothing designs and models of clothing, character poses and their animations. We also started encountering technical issues where the clothing and character were clipping for some clothing options. Fortunately, we were able to put together a reasonable work pipeline to tackle the issues.



Finally, we began to plan for playtest day. The plan was to have a 5-minute-maximum character creator experience.
Client Meeting
We received positive feedback from the client regarding our progress and direction so our next step was to keep production going. Also, an external team at EA wanted to meet with us to ask some questions about our thoughts and reasoning behind our approach to the character creator.