Week 14 Semester summary
Our final prototype A single player policymaking simulation card game where players role-play as a city’s mayor and rebuild an unsustainable city […]
Our final prototype A single player policymaking simulation card game where players role-play as a city’s mayor and rebuild an unsustainable city […]
We invited faculties, instructors, and people who are interested in SDGs to our project room to play our final prototype. We still […]
As the final week of the production process, we are finally coming to a conclusion. We made lots of adjustments to our […]
Based on the problems and solutions we learned from the Playtest, we made changes to the game from UI, sound, and Programming […]
For week 10, we improve a lot with every function system, 3D assets, and UI interface. It is finally our big time […]
For this week, which is our critical moment of both finalizing our gameplay as well as the playtesting, we are utilizing our […]
This week, we finished a playable version of the game. We organized a play test. The purpose of this play test was […]
This week is spring break!(Yeah!!) During the spring break, we further develop in-game art assets including the 3D environment, characters, and the […]
This week, we have a halves presentation and got a lot of helpful feedback and we spent lots of time discussing among […]
In this week, we are delightful that our client came to the ETC building to meet with us in person. We reported […]