tlian

tlian

Dev Blog: Week 15

Current Schedule Project Summary This week we mainly focused on preparing for the final presentation and translation. We also implemented the translation in game player can switch the language in the game. We had a final build this week and…

Dev Blog: Week 14

Current Schedule Project Summary This week we work on the final presentation. We worked on a lot of the updating the art assets, adjusting camera and UI to refine the game. We also started to translate the tutorials and buttons…

Dev Blog: Week 13

Current Schedule Project Summary We had soft and alumni soft this week and we got a lot of feed back from them. We also had a full playthrough of the game with our project consultant and instructor. We updated the…

Dev Blog: Week 12

Current Schedule Project Summary We had the second, third and final round of the tournament. We also updated some UI elements in the game including the indicator and highlight of the pieces. This week we also changed the 8 pages…

Dev Blog: Week 11

Current Schedule Project Summary This week we had 6 teams(12 people) participated in the tournament. We will host the second round of the tournament next week. We got some valuable feedback and good advices. Issues For Support Need more VFX…

Dev Blog: Week 10

Current Schedule Project Summary This week we will prepare for the ETC playtest on April 1st. We will have a physical version of the tutorial ready by them. All the mechanisms of the game is complete digitally. We will continue…

Dev Blog: Week 9

Current Schedule Attend GDC Project Summary This week most of our team member are attending GDC. What Went Well Found some license free music for BGM. And there are also some update about the shaking jar. Issues For Support Need…

Dev Blog: Week 8

Current Schedule Project Summary This week we hade some update on the tutorial. We had a basic plan for tutorial and have shown to our faculty consultant. What Went Well We have different versions of throwing sticks animation, we will…

Dev Blog: Week 7

Current Schedule Project Summary This week we had our 1/2 presentation and we will make changes to our design based on the feedback of 1 Programming wise we are fixing the bugs that caused by changing the game from 2D…

Dev Blog: Week 6

Current Schedule Project Summary This week’s prototype is our final version of the game. We made some small changes to the rules compare to Week 5 rule. Programming part, basic movement and scoring are finished. And we decided that we…

Dev Blog: Week 5

Current Schedule Project Summary We had a more complete version of the game and we had several playtest. We iterate another version which we will use it for the halves presentation. Programming wise we had all the nodes implemented and…

Dev Blog: Week 4

Current Schedule We had a play test on one of the version of Liubo on Tuesday Feb 7. We made another two versions and playtested on Friday Feb 10. We will start to implement during the weekend and prepare for…

Dev Blog: Week 3

Current Schedule Project Summary Each of the physical prototype have a iteration and the goal for this week and next week is to combine the prototypes. What Went Well Issues For Support Prototype Update Basic elements of the game Movement…

Dev Blog: Week 2

Current Schedule Project Summary What Went Well Issues For Support Prototype Update Lochlan’s Prototype Takes around 30 mintues Problem: once a player have an owl, the owl is too powerful and the player can easily win Yicheng’s Prototype Time takes to play the game: 30 minutes Problem: rules too complicated Jeffery’s Prototype Time takes to play the game: 5 minutes Problem: all player avoid turning to owls first